
Michael’s two core starting traits
Killer Sense
Killer Sense shifts Michael into a first-person mask view. It lets him stalk victims with precision, build Stalk levels, and detect noise pings in the environment. Stalk is not just a flavor meter: official material ties higher levels to better target information and execution opportunities.
Shape Jump
Shape Jump is Michael’s stealth-traversal tool. It lets him slip into darkness, move more quickly and access Shape Dash. The important restriction is that Michael can normally enter or leave Shape Jump only in darkness or outside a resident’s line of sight.

Revealed special abilities
| Ability | Verified effect |
|---|---|
| Reality Tear | Forces Michael into or out of Shape Jump even when normal conditions would block it |
| Detection Pulse | Sends an expanding pulse that temporarily marks victims and occupied structures in a large radius |
| Blackout | Temporarily disables powered objects in a local area |
The progression reveal shows Michael selecting three distinct special abilities for a loadout. That is enough to confirm build variety, but not enough to publish a “best build” before launch testing. See progression & perk cards for how unlock tracks work.
What still needs launch verification
Cooldowns, duration values, perk synergies, weapon breakpoints and the exact Stalk thresholds seen in the retail UI all need September 4/8 verification. Those are deliberately not invented here.
Story mode is also meant to teach this toolkit — see the story mode guide.