
Supported platforms
Halloween: The Game is available on PS5, Xbox Series X|S, Steam, and Epic Games Store. Storefront capability data supports single-player plus online multiplayer, with console online play requiring the relevant subscription. There is no PS4 or Xbox One launch listing.
On Xbox, patch 1.0.4 reshaped the graphics options: Series X keeps its Performance Mode, adjusted for better performance, while Series S now runs a single graphics mode — the Quality/Performance toggle was removed there. The Series S profile caps framerate at 30 FPS in exchange for higher texture quality and hair physics during gameplay. If you are choosing between the two consoles, that 30 FPS ceiling on Series S is the practical difference.
Patch 1.1.0 (October 6) added DLSS-G support and shader precompilation at startup on PC, improved performance when using DLSS, FSR and XeSS, and shipped a broad crash pass (AMD hardware, Story Mode, Execution cinematics). It also adds a “Graphic Card Not Supported” message on hardware below the listed minimums.
Patch 1.1.1 (October 16) is a crash-fix follow-up for Xbox Series X|S, PS5 and PC: it fixes Quick Resume crashes on Xbox, a shader crash in Series X Performance Mode, a crash that could occur while Grabbing, crashes from certain gameplay interactions, and crashes when using DLSS and FSR frame generation.
Official Steam PC requirements
Pulled from the Steam store listing on September 3, 2026. These are publisher-stated targets, not independent bench results.
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 11 64-bit | Windows 11 64-bit |
| Processor | Intel LGA 1200+ / AMD AM4+ | Intel LGA 1700+ / AMD AM5+ |
| Memory | 16 GB RAM | 32 GB RAM |
| Graphics | GTX 1660+ / RX 590+ / Arc A770+ (1080p@30fps) | RTX 3000 series / RX 7000 series (4k@30fps) |
| DirectX | Version 12 | Version 12 |
| Storage | 45 GB, SSD/NVME required | 45 GB, SSD/NVME required |
| Network | Broadband Internet connection | Broadband Internet connection |
We are still not publishing a “best settings” preset or GPU-by-GPU FPS table. Those need repeatable launch-build tests.

Crossplay vs cross-progression
- Crossplay: developer Q&A said it is available across all launch platforms. Patch 1.0.1 fixes the Early Access bug where crossplay party members were kicked or dropped when the leader entered a matchmade lobby — they now follow the leader in.
- Cross-progression: the same Q&A says there are no current plans for it.
Those are different features. Crossplay lets friends share matches; cross-progression would let levels/unlocks travel with your account.
Anti-cheat on PC
Steam lists Easy Anti-Cheat with kernel-level anti-cheat. If you are troubleshooting install or startup problems, that can be part of the failure.
See release time for Deluxe access, full launch, and 1.0.1 notes.